I played the game and got bored before I get to the middle of the game
Boring gameplay,unsatisfy feelings...The series is ridiculous
You sir, would not recognize a good game if it sucker punched you in the jaw.
If you would like Capcom to make a sequel to the BattleNetwork series, centered around Patch, Lan's son; Please join this group to try to send Capcom the message. http://www.capcom-unity.com/bnsubsequel
please dont say that cause i really like starforce actually starforce and battle network are actually games that satisfy me more than the 2d side scrollers and i dont want capcom to stop making them.
please dont say that cause i really like starforce actually starforce and battle network are actually games that satisfy me more than the 2d side scrollers and i dont want capcom to stop making them.
Well,I am sorry but...it wasn't good and popular compared to others games in the same genre...To critics,Megaman SF is just so bad...I hope it 'd get better anyway
Funny (and by that I mean annoyingly) how the thread got derailed quickly just because someone decided to run in and voice his opinion in a very troll-like manner.
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What is the topic asking? Which character we're going to use? As far as I know, the only things confirmed are:
General battle system: - Battle Network grid is returning - * code chips are present (there were no such chips in the original game) - Only 5 of any one kind of chip (originally 10) - Only 10 chips can be displayed in the custom screen (originally 15) - Chip codes will now be displayed under the battlechip (codes were not displayed in the original game, it was sometimes frustrating to figure out which of your chips can be used in the same turn) - You can now run from battles like in any other Battle Network game. The Escape chip no longer exists. (Originally the only way to run from battles was through the use of the Escape chip) - You will no longer fully recover HP after a battle. It can be assumed that the Elecman scenario will be altered significantly as a result. - Subchips are present. (They never existed in the original game) - Time freezing chips will now calculate damage during the time freeze (originally, the damage is calculated after the freeze stops)
Subaru/Geo's exclusive abilities, as revealed by last month's CoroCoro: - Ability to Shield - Ability to Lock-On
Rockman.EXE/Megaman.EXE's exclusive abilities: (Note that the following are rumors/assumptions only, it is said that his abilities will be revealed in this month's CoroCoro in about four or five days from now) - Usage of the original Battle Network Armor system - Ability to use the 'ADD' command (meaning that EXE can potentially select from the maximum of 10 battlechips while Subaru would only be able to select from 5).